The Competition, Part 2

In the last post, I gave capsule summaries of the major competition for the Apple II, especially in its early years. In this post I want to make some contrasts and comparisons between the different platforms in terms of their various features.

It is important to preface this discussion by pointing out that in many cases, unless a customer was simply dissatisfied with his choice of a computer and decided to change to something else, many users tended to focus entirely on their platform. They would not look to see whether they could do something easier on a different computer; rather, the goal was to find a solution with what was at hand. There was often a pride in the computer one had chosen, a pride that would even go so far as to dismiss other computers as inferior. I am certain that I have held that position over the years; I was convinced that the Apple II was the best, and even when there were certain clear advantages in the IBM PC platform regarding memory, processor speed, and volume of available software, I stubbornly held to my bias (after all, I had a lot of knowledge and money invested in the Apple II and did not care to change to something I didn’t know as well). This kind of attitude was the source of many of the computer “religious” wars of the 1970s and 1980s (and still exists today in the PC versus Mac camps).

As I mentioned last time, I have chosen to not profile the IBM Personal Computer that was released in 1981, because it held a unique position in computer history. It took its design cues from a number of existing computers, including the Apple II and the early S-100 bus computers (by including expansion slots). However, it was technically not a major advance over its competitors of the day. The major advantage it had was that it came from IBM, and for many people, especially those in the business community, IBM was computers. There may have been toys that came from these little companies that could perform some useful functions, but a computer sold by IBM was worth bragging about to friends.

With that advantage out of the gate, and a lack of credible competition from other companies (including Apple), the IBM PC established a new microcomputer standard. The advent of clones and the hegemony of the MS-DOS operating system eventually pulled this standard away from IBM and gave it to Microsoft, who still holds it to this day.

Comparisons

Regarding the early systems that I profiled: First of all, each of these other systems were distinct from the original Apple II primarily because they were targeted at a lower price point than the Apple II. The Apple II with 4K sold for nearly $1300; that is about twice the cost of the two competitors that were released the same year (the TRS-80 and the PET). The same applies to the systems released over the next five years as I outlined above; they sold for a low of $299 (VIC-20) and a high of $999 (Atari 800). This was a disadvantage to those who wanted an Apple, but may have legitimized it as a more serious computer.

A second difference between the four companies represented here was in their origin. Apple Computer was begun with the express purpose of selling computers (initially the Apple-1). Commodore got into computers as an evolution from its business machine and calculator business. Tandy Radio Shack and Atari took on the personal computer as an extension of their core business (electronics in general at Radio Shack, and digital games at Atari).

Thirdly, the target customer for each company was somewhat different, and likely changed over time. When the PET, Apple II, and TRS-80 first appeared in 1977, it was necessary for them to take on a number of roles to advance their business. They had to convince people that a computer was a valuable purchase by making sure useful software was available (word processing, home checkbook, etc). Games were a secondary purpose of the computers, something to do when it was not being used for “important” stuff. As the software market grew, so did the types of things for which people wanted to use their computers, and this somewhat differentiated the potential target market. There was clearly a segment of the computing population whose focus was the games, another segment who demanded more and better productivity and business software (especially after the advent of VisiCalc), a segment that focused on education of children, and yet another segment of owners who wanted to write their own software.

Hardware

Now, let’s take a look at some of the major distinctions between these early computer platforms.

RAM: Despite the high cost of RAM, the Apple II was capable of a full 48K at the time it was first released. The PET and TRS-80 were not fully expandable out of the box, regardless of the cost of RAM. By 1979 RAM prices had decreased to the point where the Apple II Plus came with a standard 48K without a premium price, and with the purchase the Language Card another 16K could be added. The VIC-20, released a year later, came with only 5K (but could go up to 40K). The 1982 release of the Commodore 64 was the only of these that came with the maximum RAM as a base capacity, until the Apple IIe came out in 1983. Advantage: Apple II (initially) and Commodore 64.

Expansion: The easily accessible eight expansion slots in the Apple II were a significant advantage. On the other hand, the socket used on the motherboard for paddle or joystick was definitely primitive when compared with options available for the other platforms (except for the TRS-80, which had no game controller attachments, at least none that I can discover). The Atari had the best joysticks, and the VIC and C64 were made to allow use of Atari-style joysticks. Advantage: Atari and VIC/C64.




Epson MX-80 (Photo credit: Wikipedia)




Peripheral attachments: Out of the box, neither the Apple II nor the TRS-80 could be directly attached to a printer (before printer cards for the Apple II slots became available, early printing efforts included hacks to use the game socket to send data to a printer). The TRS-80 was unable to do any printing until the Expansion Interface became available. The PET, Atari, VIC and C64 had ports for printers and other devices. Advantage: Commodore and Atari

Video: The Apple II was the earliest of these computers to offer color output. Although the PET and TRS-80 were monochrome, they did come standard with a video monitor (an additional cost for the Apple II). Like the Apple II, the Atari, VIC and C64 had color output, which could go to either a television (via an RF modulator) or to a monitor.

Text output was limited to uppercase only on the TRS-80 and Apple II. The PET had the ability to switch to a dual-case mode, as well as offering access to custom characters in RAM.

Text density on the screen differed somewhat, but was overall quite similar (with the exception of the VIC-20):

computer rows x columns char per screen
PET 25 x 40 1000
Apple II 24 x 40 960
TRS-80 16 x 64 1024
Atari 24 x 40 960
VIC-20 23 x 22 506
C64 25 x 40 1000

All but the VIC-20 were usable for serious word processing, and several could go to higher density text with hardware modifications. The Atari, VIC, and C64 had the advantage of color text and background; the Apple II could not do that unless the hi-res screens were used (which took a significant amount of memory away from programs). (Recall that the IBM PC, released in 1981, could do color text and backgrounds in 80 columns).

Amongst the systems introduced in 1977, graphics capabilities were somewhat better on the Apple II in general. Its low-res graphics were on par with the TRS-80, but the Apple II offered them in 16 colors. The PET had many custom graphics characters in ROM that neither of the other two systems offered. Hi-res graphics that were dot addressable on the Apple II were unmatched until the arrival of the Atari 400 and 800 in 1979. The VIC-20 had also had graphics advantages over the Apple II, and the C64 was more-or-less on par with the Atari.

Advantage: depends on what the computer was to be used for. If games were the focus, the Atari, VIC, and C64 were clearly ahead. If text-based work was desired, all of these systems were workable, with the Apple II in second-to-last place because of its inability to do lower case natively, and the VIC in last place because of its low text density.

Data storage – Cassette: Sadly, this is an area where I really am envious of what was available on other computers of the day. I really believe that Woz short-changed Apple II users in the code he wrote for managing cassette data. The PET and TRS-80 allowed named files on the cassette storage, and reading and writing data with cassettes was more reliable. Woz made the Apple II cassette routines compatible with those from the Apple-1, but there were only about two hundred of those computers sold in the first place. Had there been more room in the ROM space, the cassette routines could have been beefed up. (However, had that happened, there might have been less urgency to create the Disk II.)

The cassette interface on the PET and TRS-80 was made an integral part of the system, with the computer actually able to control the drive. On the Apple II it was done via standard audio connectors, it was affected by volume control settings on the playback (LOAD) from cassette, and also required pressing the buttons on the cassette drive to control the drive.

Data storage – Disk: The advantage of the Apple II here is in the amount of data that Woz was able to store on a single disk, using his unique encoding methods. He pushed the disk capacity to over 100K per disk when most other offerings were not much better than 80K per disk.

Apple DOS was also pretty straightforward, especially when compared to the commands for PET disks. A disk catalog could be displayed in a single command, LOAD and SAVE worked much like it did for cassettes (adding a file name, of course). Data file management was also similar; READ and WRITE acted the same as INPUT and PRINT.

TRS-DOS, at least in its later versions, had a significantly better system for data file management than was offered in Apple DOS. Variable data was written to the disk in its encoded form, which allowed for more efficient storage and organization. It could be stored as integer, floating point, single and double precision numbers, and so on. Apple DOS, and even ProDOS in the 1980s, never matured beyond how it managed data when DOS 3.1 first was shipped. Advantage: TRS-80

Sound: Of the three computers released in 1977, only the Apple II offered sound, and that was only single-bit, simple sounds. It was state-of-the-art at the time, and with time talented programmers managed to get music, even two-voice music out of it. When Atari entered the game in 1979, it brought along its experience in arcade games, and made much better quality sound possible. Commodore did the same thing with the VIC-20 and especially with the C64. Advantage: Atari, VIC, C64.

Summary

The limitations in the Apple II platform were present for several reasons. First of all, Wozniak designed the Apple II with some specific ideas in mind. He wanted to improve on the design of the Apple-1, add additional memory and input/output options (the slots), plus he wanted to make it possible to do the game Breakout in software. This gave the parameters for the lo-res graphics, the colors, and the single-bit sound, as well as the game paddle inputs. Had Woz wanted a computer to keep track of database files, or for word processing, likely he would have focused more on the text display (supporting upper and lowercase) and data storage (a more robust software interface for cassette storage). But without the color and sound, it is hard to say whether or not the Apple II would have had as much of an impact on the market as it did.

For its time, the Apple II did a lot, and did it well. Its relatively higher price was a barrier for some customers to get started with it, but once that barrier was crossed, it offered a lot of power and abilities that were not matched on the other platforms available at the same time.

Most of the other computers offered a lower price to get started, and still had add-on peripherals available when desired. And the later entries (Atari, VIC-20, and C64) were clearly aimed at the low end of the market, at those who wanted to play games. The C64 was so successful that it actually sold more games than were sold for the Nintendo Entertainment System. Certainly it succeeded in setting a record for lifetime sales of a single computer model.

So, out of all of those companies who sold a more capable, less costly product than the Apple II, how did they fare? Jack Tramiel of Commodore aggressively cut prices on the VIC and C64 to grow and maintain market share. Commodore was able to do this partly because they did all of their own chip design and manufacturing (they owned the 6502), but the consequence was that it crashed the low-end market, and ultimately pushed several other players (such as Texas Instruments and its TI-99/4A) out of the market. Commodore itself tried to shift its focus from its 8-bit computer line to the Amiga, which did well for a while but could not compete successfully with the PC and Macintosh market, and by 1994 the company had to declare bankruptcy.

Radio Shack did its best to advance its 8-bit computer products forward from the original TRS-80, even going to the point during the 1980s to create some MS-DOS compatible computers. However, the profit margins for successful sales became so narrow that the company got out of that aspect of its business,  and sold its computer manufacturing operations in 1993.

Atari struggled to move into 16 bit computers also with their ST series, and also tried to compete against Nintendo in the console market, but failed to gain a sufficiently successful foothold in either arena to survive. By 1996 it had merged with another company and was effectively out of the hardware game.

Apple survived, but not because of the Apple II line. As much as I would have been loathe to admit it back in 1993 when they discontinued the last remaining member of that family, the Apple IIe, it clearly was the Macintosh that was the future of the company. The Mac carried them through the 1990s, despite poor management decisions made by the company, and the Mac ultimately brought the company back from the brink of its own demise after Steve Jobs was brought back in 1997.

But What If…?

In the next post, I want to consider some alternate scenarios for Apple’s timeline.

[1],[2],[3]

  1. [1]Atari, Wikipedia, http://en.wikipedia.org/wiki/Atari.
  2. [2]Commodore International, Wikipedia, http://en.wikipedia.org/wiki/Commodore_International.
  3. [3]Tandy 1000, Wapedia http://wapedia.mobi/en/Tandy_1000?t=3.

The Competition, Part 1

In the late 1970s, when the personal computer revolution was taking off, there were a large number of platforms all vying for consumer acceptance. Each company had their proponents and critics. Consider today’s Mac vs PC wars fought out in television ads and blog sites, and then multiply that by twenty or more, and you have the environment of the day. In that day it was fought out in advertising, in the early magazines, in small user groups, and in computer store show rooms. This was the pre-IBM PC era, but the post-Altair-built-it-yourself era. Computers had begun to be simple enough to purchase, plug in, and start to use, but were still far from easy to manage.

I have written extensively about the computer platform I knew the best, the Apple II series. I have not really ever commented on any of the other available non-Apple computers of the day, and how they differed from the Apple II. With most of them I did not have more than a passing acquaintance, perhaps trying them out in a store. What I have failed to do in the past was to discuss how these products compared and contrasted with the brainchild of Woz and Jobs.

Between 1977 and 1982, several important computer platforms were launched that each had an impact on the early home computer landscape. Many offered features that were missing from the Apple II series, and deserve a brief profile here.

The year 1977 saw the release of three important computer platforms: The Commodore PET, the Apple II, and the Radio Shack TRS-80 came out, all within a month or two of each other. In 1979, Atari released its home computers. Commodore came out with the VIC-20 in 1980 and the Commodore 64 in 1982. I am specifically choosing to NOT discuss the IBM PC (other than in passing), as it was actually the introduction of the new generation and style of personal computers.

The Commodore PET

Commodore’s original entry into the home computer market was a neck and neck race with Apple and Radio Shack. They won the race and were the first to market in this second generation of home computers (the first generation being the single-board kits like the Altair 8800 and the Apple-1). The Commodore PET 2001 was available in April 1977 at the First West Coast Computer Faire, and was given greater exposure at the June 1977 Consumer Electronics Show. It was sold in various evolved versions up through 1986. The original PET was sold as 4K ($595) and 8K models ($795), and displayed text on a 25 line by 40 character built-in screen. It did not offer color output, and did not have dot-addressible graphics; however, it used a graphics character set known as “PETSCII” (an extension of the 1963 definition of the ASCII character set). To make it easier to enter these characters, they were included on keys on the keyboard, along with the standard alphabet characters. Additionally, the PET supported both upper and lowercase characters. Although the character set was ROM based, it was possible to define other character sets in memory and use them instead of the default set.

Commodore PET 2001
Commodore PET 2001 (Photo credit: OldComputers.net)

The PET had no speaker, so no sound capabilities were available. It used a keyboard more typical of a calculator than a computer or teletype, which made it very compact, but also made it very difficult to touch-type. In its all-in-one case containing the monitor there was also a built-in cassette drive. Later revisions of the PET eliminated the calculator-style “chicklet” keyboard in favor of a full stroke keyboard; to make space for this, it was necessary to remove the cassette drive and make it external.

One of the later revisions of this computer, the PET 4000 series, came with a larger monitor, and RAM expandable up to 96K. The CBM (Commodore Business Machine) 8000 series offered a full 25 rows by 80 columns of text. This came at the expense of compatibility problems with older PET software that expected a 40 column screen.

Advantages:

  • low cost
  • upper and lower case text display
  • the ability to create and display alternate character sets
  • a well-designed cassette system for data storage

Disadvantages:

  • limited expandability
  • no dot graphics
  • no color
  • no sound
[1]

Radio Shack TRS-80

Two months after the first Apple II computers were shipped to customers, the TRS-80 was announced in August 1977, and was available soon afterwards. It sold through January 1981, when the Model II was released. The original computer, later known as the Model I, came with 4K of RAM and 4K of ROM, a keyboard, monochrome monitor and cassette drive for data storage, all for $599. The demand for this computer was far in excess of Tandy’s expectations, and the company had problems supplying the 10,000 orders they received in just the first month of sales.

Radio Shack TRS-80
Radio Shack TRS-80 (Photo credit: OldComputers.net)

Soon after its release, the TRS-80 Level II became available, which supported a 16K expansion system for $299, including a numeric keypad. It supported expanded controllers for managing two cassette drives at a time, as well as a disk controller. By 1978, Shugart disk drives became available, offering 80K of storage for $500. The significant popularity of the TRS-80 was certainly influenced by the widespread exposure and availability in the numerous Radio Shack stores across the U.S.

The computer offered Microsoft BASIC in ROM, displayed text in 16 lines by 64 characters, and graphics (lo-res style blocks) in 48 by 128 resolution. TRS-80 cassette storage offered named files, and its disk BASIC offered sophisticated data management of not just text but also encoded numeric data.

Advantages:

  • low cost
  • sophisticated data storage, for both cassette and disk

Disadvantages:

  • monochrome display
  • no sound
  • minimal graphics capabilities
[2]

Atari 400/800

This successors to the famous Atari Video Computer System (later renamed the Atari 2600) was designed to be very game capable, but also functioned as a true home computer. The Atari 400 and Atari 800 were introduced as a pair, and sold from 1979 until May 1983. The Atari 400 ($550) had a flat, membrane keyboard, marketed as easy to clean up from spills (more suitable for children to use). It came with only 8K of RAM, was non-expandable, and was focused somewhat more on the use of game cartridges. The Atari 800 ($999) had a full stroke keyboard, started at 8K of RAM, but was expandable to 48K. It also took cartridges, but was more useful for programming that was the 400. The Atari 800 also offered four internal expansion slots, and two cartridge slots. Its output was either RGB or RF output for a television.

Atari 400
Atari 400 (Photo credit: OldComputers.net)

The text display was similar to the Apple II, at 24 lines by 40 characters, but with the additional feature of being able to display that text in color. It featured exceptional graphics and multiple graphics modes. It also included support for sprites (called “player-missile graphics” on the Atari), in which the hardware managed graphics that could move independently of other graphics on a background. Additionally, the Atari offered sound in four voices, covering 3.5 octaves.

Atari 800
Atari 800 (Photo credit: OldComputers.net)

By 1983, Atari was releasing additional models of their home computer, with models such as the 1200XL, 600XL, 800XL. However, continued price pressures from Commodore made it hard for Atari to continue to compete. Despite further entries in the market, by the late 1980s Atari was no longer a significant player.

Advantages:

  • low cost
  • color text
  • high quality graphics
  • good sound

Disadvantages:

  • limited expansion options
  • inability to display higher-density text
  • difficult to create commercial games due to Atari rules

[3],[4]

Commodore VIC-20

First introduced in Japan as the VIC-1001, the VIC-20 was released in the U.S. in June 1980, and produced until 1984. It was very inexpensive, selling at only $299, and offered a color display, BASIC in ROM, and had 5K of RAM (expandable to 40K with an add-on RAM cartridge). Text display was very low density, 23 rows by only 22 columns, although the text could be displayed in different foreground and background colors. Graphics resolution was also somewhat coarse, 176 by 184. The VIC-20 was primarily designed to use a standard television via an RF modulator, though a color monitor could also be used. It enjoyed widespread popularity due to its low selling price, and its availability in multiple types of retail stores across the world.

Commodore VIC-20
Commodore VIC-20 (Photo credit: OldComputers.net)

Advantages:

  • lowercase text
  • color text (8 foreground, 8 background)
  • text-graphics characters
  • hi-res and block graphics
  • more accurate cassette control
  • sophisticated sound
  • full-stroke keyboard

Disadvantages:

  • small memory (unless you used the 32K RAM expansion cartridge)
  • inability to display higher-density text
  • limited disk operating system
  • did not have graphics sprites
[5]

Commodore 64

Commodore released this computer in January 1982, and continued to sell it until the company went into bankruptcy in April 1994. It holds the record for the best selling single model of personal computer of all time, over 17 million units sold during its run. Its initial price was $595, and it was available everywhere. Between 1983 and 1986 it held 30 to 40% of the entire personal computer market, outselling everything else.

Commodore 64
Commodore 64 (Photo credit: OldComputers.net)

Using the same compact form factor of the VIC-20, the Commodore 64 came with 64K of RAM, and had 20K of ROM, running a 6510 microprocessor (a modification of the 6502). It accomplished its RAM and ROM combination through bank switching, much as the Apple II did with its 16K language card. It displayed text in 25 rows by 40 columns, much as the Commodore PET had done, but could do this in sixteen colors. It also offered 320 by 200 graphics, and offered eight sprites, which could move independently on the background.

Another feature of the C64 that made it stand out in its time was its 3-voice synthesizer, which covered eight octaves and offered multiple ways of manipulating the sound. If Commodore had named its computers the way Apple chose to do a few years later, it could have named this computer the “Commodore PET GS”, due to its advanced graphics and sound capabilities.

Like the VIC-20, the Commodore 64 could be plugged into a standard television, although it looked much better on an NTSC monitor, using an S-video connector.

Aggressive pricing by Commodore of the Commodore 64 and VIC-20 in 1983 contributed to the videogame crash of 1983, ultimately forcing Texas Instruments (and its TI-99/4A) out of the market. By the late 1980s, the C64 sold in some places for as little as $100. It was so popular in the UK and Europe that what finally brought its production to an end was the bankruptcy of Commodore in 1994. By that time, it cost more to build the C64’s disk drive than it did to make the C64 itself.

Advantages:

  • low cost
  • graphics sprites
  • 3-voice synthesizer music
  • S-video output
  • had more and better games than even the Nintendo NES

Disadvantages

  • inability to display higher-density text
  • limited expansion options
[6]

What’s Next?

The next post will do some comparison of similarities and differences between these computers and the Apple II.

  1. [1]Commodore PET, Wikipedia. http://en.wikipedia.org/wiki/Commodore_PET
  2. [2]Goldklang, Ira. “Ira Goldklang’s TRS-80 Revived Site”, http://www.trs-80.com/wordpress/trs-80-computer-line/model-i/
  3. [3]OldComputers.net http://oldcomputers.net/atari800.html
  4. [4]Atari 8-bit family, Wikipedia http://en.wikipedia.org/wiki/Atari_8-bit_family
  5. [5]Commodore VIC-20, Wikipedia, http://en.wikipedia.org/wiki/Commodore_VIC-20
  6. [6]Commodore 64, Wikipedia. http://en.wikipedia.org/wiki/Commodore_64

KansasFest 2010 Redux

Were you able to attend the longest-running Apple II conference in history last summer? Or were you stuck in your home town wishing you could be in sunny Kansas City?

Regardless of which category describes you, KFest sessions can be visited again or seen for the first time, thanks to the well organized collection compiled by Ken Gagne. At the Vimeo site he has set up, you can view twenty-one sessions, short and long, including the keynote by Beagle Bros alumnus Mark Simonsen.

KFest 2010 logoView the collection here.

The Games Of Our Lives

I’ve often thought it would be a great to make a series of videos demonstrating the classic software on the Apple II. I’ve already made a couple of them (see here for video and links to others). Now I find someone who has begun to do the very thing I wanted to do. “HighRetroGameLord89” has posted a number of videos of games, Apple II and other classic micros and game consoles. His list goes into games starting with the letter “A” and “B”, and I can’t wait to see how far into the Apple II gaming alphabet he gets!

Check out his YouTube playlist here:

Or, just go to his YouTube site here. Well worth the visit!

One Apple II Owner’s Story

Ray Thompson of Dallas, Texas, was involved with the formation of one of the earliest Apple User Groups. He has made a video telling his personal story, clips from historical interviews with Steve Jobs and Steve Wozniak, and the formation and development of the club. He has a unique point of view, having purchased one of the earliest 4K Apple II computers that Apple sold, and so his personal knowledge extends back to the very beginning of the Apple Era. He also gives the classic example of people who had experience with using mainframe computers, and who, when first viewing the Apple II at a store, assumed that it was simply a terminal connected to a “real” computer in the back room.

“My Personal History of the Apple Corps of Dallas, Recalling the Early Days of Personal Computing” from Ray Thompson on Vimeo.

Bonjour, Apple II !

François Michaud has an extensive collection of Apple hardware and software, having acquired them for a number of years. You can see his online photos on his web site. Well worth a visit !

The origins of interface

Today’s home computers seem to evolve more incrementally than computers of a few decades ago. When the Apple II was new, innovations abounded as technology was applied and created in ways never before imagined. There were more “firsts” back then, such as the first electronic spreadsheet, VisiCalc, which cemented the computer’s place in businesses nationwide.

The genius of those early pioneers is evident, but what is sometimes overlooked are the giants upon whose shoulders they stood. The Apple II adapted and borrowed from what had come before, and one of its most significant pieces of hardware was the mouse. This input device was popularized by the Macintosh in 1984 and introduced for the Apple II a year later, but it was not an invention of Apple Computer Inc. The mouse was designed decades earlier by Doug Engelbart, with assistance by Bill English, both of the Augmentation Research Center at the Stanford Research Institute in Menlo Park.

It was in 1968 that Engelbart made his first public demonstration of the mouse. It was one part of a much longer presentation that included several other hardware and software innovations.

On December 9, 1968, Douglas C. Engelbart and the group of 17 researchers working with him in the Augmentation Research Center at Stanford Research Institute in Menlo Park, CA, presented a 90-minute live public demonstration of the online system, NLS, they had been working on since 1962. The public presentation was a session in the of the Fall Joint Computer Conference held at the Convention Center in San Francisco, and it was attended by about 1,000 computer professionals. This was the public debut of the computer mouse. But the mouse was only one of many innovations demonstrated that day, including hypertext, object addressing and dynamic file linking, as well as shared-screen collaboration involving two persons at different sites communicating over a network with audio and video interface.

That occasion was preserved in audio and video and is available as this YouTube video.

Computers developed very quickly from that point, with many of the word processing, spreadsheet, database, and connectivity concepts Engelbart demonstrated soon becoming available and accessible to the average consumer. That revolution hasn’t stopped, with the expansion of the Internet becoming a truly global phenomenon. What would Engelbart, from his humble yet insightful beginnings, think if he could see today’s computers?

Fortunately, Engelbart is still alive and well, and writer and teacher Howard Rheingold recently hosted Engelbart and Ted Nelson, who coined the term “hypertext”, for dinner. Here is some of their discussion:

Just as using perspective in painting seems self-evident to us today but was groundbreaking upon its first application, our every-day input devices are often taken for granted. But we have a growing number of ways to interact with electronic devices, be QWERTY or DVORAK keyboards, mice, graphics tablets, inbuilt microphones, Web cameras. or touch screens. The Apple II familiarized many of us with these foreign concepts, but people like Doug Engelbart made it possible.

(Hat tip to Michael Nadeau)

[ Ken is the editor and publisher of Juiced.GS, the longest-running Apple II publication in print, as well as the marketing director for the annual Apple II convention known as KansasFest.  He is the senior associate online editor at Computerworld.com and regularly blogs about retrocomputing at Apple II Bits. ]

More advertising

I’m continuing to work on my project to scan advertisements that appeared in Softalk magazine during its four year run. I’ve re-organized the Museum a bit to make the number of pictures in each section more manageable. Thus, there are now (so far) six categories: Ads for software from 1981, 1982, and 1983, and ads for hardware for the same three years. More scanning will be coming; I am up to August of 1983, leaving exactly one year of issues left to scan.

A Declining Moon

I wanted to discuss just a little further the problem that took me offline for several days last week.

Typically I don’t like to point out negative things about people or companies; often I’d rather just ignore those failings than to broadcast them. However, I don’t plan on just criticizing without explanation; I want to point out what went wrong, to help others not make the same mistake that I had made.

Years ago, when I wanted to make more changes in the Apple II History web site that required the availability of services not available on the original host, I reluctantly left foreThought.net. I did not do a great deal of research of pros and cons of host services; I just looked to see what was inexpensive and offered the features I wanted. I settled on Lunarpages, and have hosted the Apple II History site utilizing that service for nearly seven years. During that time, I had no problems with their services. Over time, the capacity offered increased, and I continued to be satisfied.

And then, I changed to WordPress as the backbone for my web site. And as a PHP-driven platform, it demanded more from my hosting service. I did not know that it would demand so much that it would cause problems. I was already hosting a different WordPress site on my same account (Great Great Joy), which had much less traffic than the History causes. Perhaps it was having two WordPress sites on the same account; perhaps it was a coordinated attack by spammers; I don’t know. But suddenly one afternoon I get a message when trying to go to my site to work on it stating that my account was suspended. And it affected, of course, not only the Apple II History site, but also the Great Great Joy site. Lunarpages had shut off not only HTTP access, but also FTP access.

I contacted them by phone, and the person I spoke to at Lunarpages technical support was, surprisingly, unable or unwilling to give me information about exactly what had happened. All he offered was for me to respond to the email that had been sent that “explained” what happened. All that email told me was that something on one of my sites was using excessive resources, and since I was on a shared server (more than one customer used the same server), they could not let my web sites take away performance from other web sites. Fair enough; after all, it’s their playground, not mine.

But in the context of all of this, I could not get a useful answer as to what was wrong or what had gone wrong. And, on top of that, I was still denied access to my web sites or my files. I could still get the database files from Lunarpages; they hadn’t cut that off (yet). Their only solution was to sell me a higher level of web hosting, on a non-shared server. It was like having the police close off the house you are renting because they found evidence that you were doing something illegal, but would not allow you inside the house or explain what you had done wrong. And, to complete the comparison, they would be perfectly willing to sell me the house, and then take down the crime-scene tape.

I took offense at this action by Lunarpages. After seven years of being a model customer, rarely asking for help, being very quiet, suddenly I had become a digital leper and should not be touched or assisted. I communicated my plans to move to a different web hosting service, and no one from Lunarpages attempted to talk me out of it or offer assistance to fix my problem. To their credit, the tech people I spoke to were polite and (eventually) willing to help me get my files. I did get the impression that they were being magnanimous in giving back to me FTP access (so I could get my files).

So, bottom line, I was able to get set up with Dreamhost, at the advice of Ken Gagne, who has much more experience in dealing with WordPress sites (he runs Showbits, Gamebits, Apl2bits, and others). He also has experience with the same Lunarpages disaster that I had; he had in fact signed up with Lunarpages at my advice a few years ago, and then had the same suspension of his accounts that I had. I was warned at the time, but chose to not take his advice, and so stayed where I was.

Now, I just have to empty my trash…

Ahh, much better. May others who depend on a shared hosting plan with Lunarpages take warning!

Text Adventures Illustrated

I am in the process of viewing the excellent documentary video by Jason Scott, GET LAMP (find out more at http://www.getlamp.com/). It is well worth the purchase price, and I am thoroughly enjoying it. In this two-DVD set, it features the main documentary (of the same name), as well as side features connected to the topic of text adventures.

As an Apple II user who started with the computer back in 1980, at the start of that platform’s “golden age”, I purchased the original “Zork: The Great Underground Empire” as sold by Personal Software. It took me a long time, but I was finally able to finish the game, after many maps and puzzle solving. Like many who purchased text adventures in this era, I found the richness of the descriptions enticing, and the puzzles challenging. And I wanted to get to the end of the game, to see what happened!

Scott’s documentary caught my attention completely while I watched his parade of people involved in this genre, not just with Infocom, but with all the other aspects of what became known as “interactive fiction”. As a history buff, I enjoyed the story of how it started, its transition from mainframes to the new technology of the personal computer, and how it developed and changed over time.

Like Scott’s previous DVD set, BBS: The Documentary (http://www.bbsdocumentary.com/) he uses his hours of taped interviews with people involved with text adventures, weaving together the different sections into a coherent story as told by many different people. My only disappointment with both DVDs is the same disappointment that my Apple II History gives: All three stories are those of the rise and fall of a particular technology. There is excitement during the years of ascent and peak, but then the discouragement associated with the story of the fall (the decline of BBSes, the decline of text adventures, and the decline of the Apple II).

Anyone who played and enjoyed this type of game back when they were popular, I would highly, highly recommend that you buy this DVD set. If you have at all enjoyed reading the stories here of the rise and fall of the Apple II, you will definitely enjoy the story of the birth of interactive fiction, and what it has developed into in the 21st century. It sells from Jason Scott’s web site for $40, plus $5 shipping.